Devlog 6


Hello everyone, and welcome to this week's devlog for our project "I'm Bouncing Ball”. In the previous devlog we presented a new level with its own enemy. Since then, the team has mostly focused on refining existing elements rather than making major advancements. Nonetheless, these new additions have been worked on since we last updated you:

  • We’ve implemented a new mechanic that was part of our vision since the game’s inception: enemies can now retaliate against the player’s attacks by hitting back the ball. What does this entail? The ball has two distinct ‘states’, represented by color. The ‘blue’ state inflicts damage to enemies on collision. The ‘red’ state poses a threat to the player by doing damage in the same way. The ball’s state is contingent on the most recent striker, if the player was the last to hit it it becomes ‘blue’ and if the enemy was the last to strike, it becomes ‘red’. This addition gets us closer to the core concept of the game: a single dynamic projectile on the screen that acts as both the player’s tool for victory and a potential hazard.

The two states of the ball

  • We've begun on a new enemy designed for the upcoming level. This enemy will maintain a stationary position while wielding a protective 'shield' that dynamically tracks the player's movements. It serves as the player's initial encounter with the previously introduced game mechanic. When the ball collides with the shield, it changes to the ‘red’ state. As the player cannot aim directly at the enemy, it will need to work around the shield by using wall bounces to damage the enemy. However, caution must be exercised to avoid inadvertently striking the shield, which poses a significant danger.

The shield follows the player, protecting the enemy. Note that the sprites are just placeholders.

With these new additions to our game, we hope to keep refining the player and ball’s movement while also working on the next levels. Once again, we thank you for your interest in our game and hope you stay tuned for more exciting developments in the coming devlogs.

Until next time!

Files

im_bouncing_ball_1.2.exe 68 MB
Oct 23, 2023

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